using System.Collections.Generic;

namespace Verse.AI;

public class MentalState_TantrumAll : MentalState_TantrumRandom
{
	protected override void GetPotentialTargets(List<Thing> outThings)
	{
		TantrumMentalStateUtility.GetSmashableThingsNear(pawn, pawn.Position, outThings, GetCustomValidator());
	}
}
